![]() Each member of the roster has two main attributes to watch out for, Stamina and Popularity, the more superstars feature on the card then the more their stamina will decrease, more so if they are being pitted in anything other than a standard singles match. There is literally very little excuse for this, and it is an unfathomable decision to make considering there are so many match types in the game. In an utterly bizarre twist of fate the mode has been stripped of being able to book various match types, with only Single, Tag, Tables, Extreme Rules, TLC and Hell in the Cell available. Speaking of booking, while it is easier to see what rivalries are actively running, there are now no options to show what type of rivalry it is. The fun part is picking a roster to build the show, although not all wrestlers are present to be picked in the roster, which dampens the excitement somewhat, once the roster has been picked it is still possible to sign free agents and WWE Legends in a sub-menu, which is useful to plug any gaps in the fictional booking that is about to commence. However, the mode can only be played in increments of 15, 25, 50 weeks which is severely limiting compared to the endless season in the original General Manager mode in the Smackdown vs Raw games. The U.I has somewhat improved from the previous version last seen in Smackdown Vs Raw 2008, showing active rivalries while booking matches as well as the best suited matches per the wrestler's style. The general managers that are included are Sonya Deville, William Regal, Shane McMahon, Stephanie McMahon and Adam Pearce, who each come with their own management style perk that can be activated once the season has started. The General Manager mode puts the player in the driving seat of booking matches, rivalries, managing rosters and budgets against a rival show with the options being Smackdown, Raw, NXT and NXT UK. The five main modes featured this year are Showcase, Universe, MyGM, MyFACTION and MyRISE, alongside the usual creation suite allowing for wrestlers, championships, entrances, matches, moves and others to be created and edited.ĢK decided to introduce MyGM mode for WWE 2K22, something that hasn't been seen since the THQ era of Smackdown vs Raw games. Annualised sports games have begun to add layers on to their traditional offerings but often rotate modes in and out so that they don't offer players too much in one standalone game, the FIFA and F1 series are serial offenders of this and WWE titles are no exception to the rule. ![]() Light and heavy attacks can be chained into a grab combo which does allow for a fresh take on combat and while the control scheme can take some getting used to it does end up working well, even if it doesn't feel too intuitive at first. ![]() Walking players through the tutorials is WWE cruiserweight wrestler, Drew Gulak, who schools players in a quick training session on the control scheme, with X for light attacks, A for heavy attacks, B for grapple, Y for block and reverse and RT+X and RT+A to execute signatures and finishers. For returning players and newcomers the tutorials are vital to pay attention to, there are a number of new and returning modes with slight nuances. ![]() WWE 2K22 kicks off with a huge number of tutorials for controls, modes and menu navigation, an overwhelming amount actually. ![]()
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